Never has there been a better time to be a PC gamer. This year’s crop of games delivers all the pulse-pounding action we’ve come to crave beneath a candy shell of glorious graphics—the likes of which we’ve never seen before. Leading the graphics charge is a bevy of DirectX 10 titles that will stress a system to its limits, and the promises long made by proponents of the Games for Windows initiative are finally starting to show fruit.
What’s more, even DirectX 9–level titles are taking advantage of the prodigious power available in today’s high-end graphics cards to deliver experiences that look better than we ever thought DirectX 9 capable of.
So, to all console ever-lovin’ folk who are claiming for the nth time that PC gaming is dead, we say, “Shut your pie holes!” We can’t wait to kick back in our office chair, embrace our mouse and keyboard, and get our game on!
Bioshock
Subaquatic steampunk!
Brilliant game graphics aren’t only about technology, they’re also about artful design. Bioshock serves up a bucketful of both. This first-person role-playing game puts you in the middle of a disaster in an undersea utopia run by—who else?—an out-of-control megalomaniac.
In addition to traditional FPS-style weapons, you’ll also gain the use of special powers, which let you manipulate the elements to freeze or ignite objects (or people), alter the environment in other ways, and even set elaborate Rube Goldberg–style traps.
But the game would be just a fancy sandbox without its cohesive steampunk set design and profoundly disturbing story line. When you factor in support for DirectX 10, Bioshock becomes a must-have title.
World In Conflict
Let's take it nuclear!
Imagine that the Cold War never ended—instead it actually caught fire. That’s the scenario facing you in World in Conflict. Russian tanks are rolling across Europe, and it’s your job to stop them in their tracks.
Instead of utilizing the traditional two-phase combat system—build your base, then attack the bad guys—World in Conflict does away with the first part of the equation and has you jumping straight into blowing up Commies. Unlike most real-time strategy titles, World in Conflict includes some super-high-end graphical effects, including volumetric fog that swirls around your vehicles, destructible buildings and environments, and real-time lighting.
You won’t want to play World in Conflict from a satellite-high perspective, lest you miss any of the game’s glorious detail.
Flagship’s first game is the spiritual successor and follow-up to Blizzard’s seminal Diablo series. It’s not Diablo III, but it’s made by the same folks that made Diablo. Hellgate pits you against demons in near-future London, a setting that won’t just challenge your skills, but also dazzle your eyes.
The game plays very differently depending on the faction you choose. The Cabalist and Templar fill the standard RPG ranged and melee archetypes. But when you play as a Hunter, you’ll play the game from the first person perspective with traditional RPG elements—and utilize your twitch skills.
Naturally, Hellgate will turn on the eye candy too. We know that the game will support DirectX 10, but the graphical wizards at Flagship haven’t announced what they’ll be using it for, yet.
Brothers In Arms: Hell's Highway
Now with bazookas!
Welcome to Operation Market Garden, gentlemen. Our favorite tactical World War II shooter returns with a trip to Monty’s folly powered by a spiffy new version of the Unreal Engine and a cargo plane full of new features.
Hell’s Highway implements a much more realistic cover system. You duck behind an object, pop out to shoot, then duck back down before Jerry draws a bead on you. The only problem with this approach is that the game has a real materials engine, and much of the cover will get chewed up under a constant barrage of fire. Destructible cover sounds like fun, but it’s a double-edged sword—you can tear up the Germans’ cover, but they can do the same to you!
Call of Duty 4: Modern Combat
We were tired of killing Nazis too
Let’s face it, by now most gamers have been fighting World War II longer than the war actually lasted. We’ve killed more virtual Nazis than ever existed. So Infinity Ward’s decision to move beyond WWII is a welcome respite.
Call of Duty 4 is set in a hypothetical conflict in the former Soviet bloc. You can expect a heaping helping of small-squad action across a wide variety of terrain types—we’ve seen missions in burnt-out towns, grassy savannahs, and even forested hillsides.
The amazing thing is that Call of Duty 4 is a DirectX 9 game, eschewing support for DirectX 10’s bells and whistles for higher frame rates and still-unbelievable graphics in the legacy API.
Assassin's Creed
Crowd surfer
You take a contract, find your target, and kill him. It’s that simple. Except it’s not. Instead of another modern-day version of Hitman, Ubisoft: Montreal has created a medieval Agent 47 who makes his way through the sandbox that is Crusades-era Jerusalem.
The catch is that you’re a free-running assassin, and your biggest problem isn’t the mark firing arrows at you or the town constabulary, but rather the thronging crowd filled with beggars, merchants, and other townsfolk. How do you catch your target without drawing too much attention to yourself? Simple, you get off the streets and instead climb walls, swing from scaffolds, and dance across rooftops. Unlike Prince of Persia, in which your wall-walking is limited to specific areas, in Assassin’s Creed, if you can see it, you can climb it.