Showing posts with label DirectX. Show all posts
Showing posts with label DirectX. Show all posts

Friday, July 9, 2010

Crysis

Let's get the obvious stuff out of the way up front. On a properly configured Vista machine with DirectX 10 hardware, Crysis is the best-looking game we've ever played. Its jungle environments are lush and realistic, with plenty of wide-open areas and just a handful of loading screens in the entire game. This incredible level of graphical detail is what PC gaming is all about.

Crysis Tank
Stealth tactics make sense when you’re on foot, but when you’re driving a 60-ton tank, you need not be subtle.

Screenshots don't do this game justice. Seeing Crysis in action will take your breath away. The perfectly rendered jungle scenes, gorgeous beaches, and water that looks better than the real thing set a new high mark for PC graphics and far surpass what we expected from a first-gen DirectX 10 title. Even more surprising, when we tested the game on DirectX 9 hardware, it still looked stunning—although we missed the fancy depth-of-field effect that is used fairly liberally on DX10 systems.

As for the game, it's carved straight from the generic first-person shooter playbook. There are bad guys (North Koreans, this go around), who are doing something they shouldn't (unearthing an alien artifact), and a hero (you) with powers (via a supersuit that lets you jump higher, run faster, and be invisible) that make you uniquely capable of accomplishing a challenging goal (saving the world). It’s all very predictable. The game mechanics aren’t particularly innovative either—we've done all this before.

That's not to say Crysis isn’t a fun, well-polished game—it definitely is. It's just not revolutionary from a gameplay perspective. The game’s by-the-book weapons include pistols, a shotgun, a rifle or two, and a submachine gun, which you customize with different add-ons—scopes, silencers, grenade launchers, and a few others. While this level of customization could have added some needed depth, you generally end up choosing between the silencer and grenade launcher, depending on the number of baddies you want to take out. Because you'll pick up all of the weapons and add-ons within the first hour or two of the game and you gain absolutely no new suit capabilities beyond those you start with (armor, superspeed, cloaking, and superstrength), character development feels extremely stunted.

Where Crysis really excels is in actual combat, especially at the higher difficulty settings. While the AI seems mildly stunted at the default difficulty, at more challenging settings it’s more realistic without seeming prescient. The brilliant AI, combined with the open maps, which let you scout an encounter unseen and then approach from the best possible side to crush the enemy, is the game's saving grace.

In Crysis, merely shooting a bad guy isn’t the only way to kill
him. You can literally blow his house down.

On easy, Crysis is a forgettable run’ n’ gun shooter, which you'll finish in a few short hours. When you crank the game up to the highest difficulty setting, it's a much more tactical experience. You must silently dispatch your enemies while evading detection or you’ll be killed. To up the immersion factor, the game also forces you to use iron sights and the Korean baddies actually speak Korean. You won't know whether they're talking about the weather or one just saw you skulking through the undergrowth.

Crysis is undoubtedly the type of game that will make your console-playing buddies take note, but compared to other recent shooters, there's virtually no character development. Luckily, the combat is outstanding, more than making up for the game's minor failings.

Click to Enlarge

Crysis sets a whole new level for visual quality in games with its unbelievable graphics.

December 2007's Patch Tuesday's Going to Be Big - Really Big

Tuesday, December 11, 2007, is the last 'Patch Tuesday' of the year, and Microsoft's getting ready to hand out significant security fixes for Windows 2000, XP, Vista, Windows Media Format runtime, Internet Explorer, and DirectX. Here's what to expect.

A Trio of Critical Patches

First up is a remote code execution patch for DirectX versions 7.0 (Windows 2000) through 10.0 (Windows Vista). Multimedia users will also need to get patching with a remote code execution patch for Windows Media Format runtime for all Windows versions from Windows 2000 and Windows XP to Windows Vista). Third on the list of "must squash now" bugs is yet another remote code execution patch for Internet Explorer versions for Windows 2000, XP, and Vista all the way back to the pre-Cambrian version IE 5.01 SP4 and all the way forward to IE7 for Windows XP and Vista.

As a security expert interviewed by InfoWorld points out, these fixes are designed to prevent attacks that take advantage of users' desires to view online multimedia content, which would be just about everyone that reads this page (and uses Windows).

A Quartet of Important Patches

Patch Tuesday will also roll out a quartet of so-called 'important' patches for Windows:

  • Remote code execution fix for Windows Vista
  • Remote code execution fix for Windows 2000 SP4 and Windows XP
  • Elevation of privilege fix for Windows Vista
  • Local elevation of privilege fixes for Windows XP SP2 and Windows Server 2003.

Critical, Important, What's the Difference?

A 'critical' patch blocks Internet worms that don't require you to click, open, or view an attachment or website to start. An 'important' patch blocks attacks that compromise local systems.

Details to Follow

Once 'Patch Tuesday' arrives, we'll have more details on these and other non-security updates for your Redmond-powered PC. In the meantime, think before you click.

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Know a Windows Vista newbie? Help a new Vista user get up to speed with Mark's book Maximum PC Microsoft Windows Vista Exposed. It's a great introduction to what's new and different in Windows Vista, and it's available from Amazon.com and other fine bookstores.

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